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Quick Start

Two steps and the landscape is ready for use in games or other projects.

  1. Select the landscape actor in your level.
  2. In the Details panel, find the Landscape Material slot and assign M_APLM (or your MI_APLM_* instance).
  1. Open Landscape Mode in Unreal Engine.
  2. In the New tab, assign M_APLM to the Material slot.
  3. Confirm the layer infos are bound to the correct layers (Auto, EraseGrass, Grass, Mud, Snow, Cliff, Gravel, Beach, and one row per biome).
  4. Hit Create New to spawn the landscape.

Selecting the Auto layer paints the entire landscape using the automatic angle and height blending built into APLM, with no manual brushwork.

Auto Layer is not mandatory. You can paint base layers, biome layers, or any combination directly. The blending logic still applies to whatever you paint.