Special parameters
The per-surface parameters live inside each layer’s category. Special parameters live at the Material Instance level and shape the whole landscape: where the beach starts, where the snow starts, how strong each puddle type is, how the auto-generated gravel blends in.
Height thresholds
Section titled “Height thresholds”| Parameter | Effect |
|---|---|
BeachHeight | World Z above which the beach base layer begins to appear. |
SnowHeight | World Z above which the snow base layer begins to appear. |
GrasstoSnowSmoothness | Transition softness between snow and the underlying material. |
Puddles
Section titled “Puddles”Per-biome puddle strength and scale. These are the same parameters called out on each biome’s page in the biomes reference, grouped here for cross-biome comparison.
| Parameter | Effect |
|---|---|
GrassMudPuddle | Strength of the grass mud puddle. |
GrassMudPuddleSize | Size of the grass mud puddle. |
TropicalRainforestMudPuddle | Strength of the tropical rainforest mud puddle. |
TropicalRainforestMudPuddleSize | Size of the tropical rainforest mud puddle. |
TundraGravelPuddle | Strength of the tundra gravel puddle. |
TundraGravelPuddleSize | Size of the tundra gravel puddle. |
Gravel angle blend
Section titled “Gravel angle blend”The gravel angle blend is the noise-driven secondary gravel that appears around cliffs and steep terrain. These parameters tune how that blend reads.
| Parameter | Effect |
|---|---|
GravelAngleBlendNoiseContrast | Contrast of the auto-generated gravel area’s noise. |
GravelAngleBlendNoiseStrength | Strength of the auto-generated gravel area’s noise. |
GravelAngleBlendTiling | Texture tiling for the auto-generated gravel area. |
GravelSmoothTransition | Transition softness between the auto gravel and other materials. |
GravelStrength | Strength of the gravel material. |
GravelContrast | Contrast of the gravel material. |
GravelPhysStrength | Physical material strength of the auto-generated gravel area. |
Where to next
Section titled “Where to next”- Parameters: per-surface parameters
- Weather parameters: per-material weather controls
- Season parameters: per-biome seasonal overrides