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Location and weather

Found in the Location and Weather category. These settings define where on the simulated planet your level sits, which controls sun path, day length, and weather behavior.

SettingWhat it does
LatitudeDistance from the equator. Drives day length (long summer days near the poles, equal day/night at the equator) and sun height.
LongitudeAffects time-zone calculations. Visual impact is small.
Time ZoneShifts local clock time relative to longitude.
North OffsetRotates the world’s “north” direction (degrees). Use this to align the sun’s rising direction with your level’s geometry without rotating the actor.
AltitudeElevation, in meters. Higher altitude means thinner air, cooler temperatures, and different cloud behavior.
Terrestrial BiomeOne of seven biomes (Tropical Rainforest, Savanna, Desert, Mediterranean, Temperate Forest, Boreal Forest, Arctic Tundra). Biases temperature, humidity, and weather frequency.
SettingWhat it does
Dynamic WeatherWhen on, weather changes over time according to the simulation. When off, weather stays fixed.
Weather FrequencyHow often weather changes. Higher means more variety per game-day.
Weather WeightBias toward precipitation. 0 is always dry, 1 is strong rain/snow tendency.
Weather Transition SpeedHow quickly one state morphs into the next. Higher is sudden weather, lower is slow drifts.

The system can produce ten weather states: Clear Sky, Partially Cloudy, Cloudy, Overcast, Foggy, Light Rain, Moderate Rain, Windy, Light Snow, Moderate Snow. Whether you get rain or snow is decided by the simulated temperature: a cold biome at altitude sees snow where a tropical biome would see rain. See Weather states for the full picture.

These show simulated state, useful for HUDs or game logic. Do not set them; the system computes them.

Current Weather on Display, Sunrise, Sunset, Atmospheric Pressure (with Pressure Unit), Temperature (with Temperature Unit), Humidity, Precipitation Chance, Wind Direction, Wind Speed (with Wind Speed Unit).

Sunrise and sunset are written as decimal hours: 6.67 is 06:40, 18.68 is 18:41.

FieldAvailable units
Temperature Unit°C, K, °F
Pressure UnithPa, Psi, Atm
Wind Speed Unitkm/h, mph, m/s, ft/s

The underlying simulation is unit-agnostic. Pick whichever your game’s UI prefers.