| EDRWSpectrumTypes | Phillips, PiersonMoskowitz, JONSWAP | Wave spectrum type. |
| EDRWBlendEasing | Linear, EaseIn, EaseOut, EaseInOut, ExpoIn, ExpoOut, ExpoInOut, CircularIn, CircularOut, CircularInOut | Blend easing curves. |
| EDRWPhysicsQuality | Async, Mixed, Runtime | Buoyancy readback mode. |
| EDRW_WaterBodyType | Pool, Lake | Water body subtype. |
| EDRWBuoyancyUpdateMode | EventTick (Legacy), FixedSubstep (placeholder: do not use), FixedOnly (recommended) | Buoyancy timing mode. |
| EDRW_MaterialType | None, Air, Wood, Concrete, Steel, Aluminum, Plastic, Rubber, Glass, Foam, … (30+) | Shape material density. |
| EDRW_CollisionShapeType | Box, Sphere, Capsule | Physics shape type. |
| EDRW_PropulsionType | Engine, Sail, Paddle, Oar, Jet | Propulsion source type. |
| EDRW_ControlType | Rudder, TrimTab, Hydrofoil, Centerboard, Keel, BowThruster, SternThruster | Control surface type. |
| EDRW_VesselMovementState | Displacement, Transition, Planing, Foiling | Hull movement state. |
| EDRW_VesselSeatType | Helm, Passenger, Gunner (reserved), Engineer (reserved) | Seat role. Gunner / Engineer values exist in the editor for forward-compatibility but have no special behaviour in this version. |
| EDRW_VesselInputSource | AutoKeyboardMouse, AutoGamepad, AutoBoth, CustomConfig, CustomActions | Input binding mode. |
| EDRW_DroneState | Flying, ControllingVessel | Drone pawn state. |
| EDRW_DebugCategory | None, Buoyancy, Gravity, Damping, Drag, Thrust, Steering, Stability, Velocity, All | Debug visualization filter (bitmask). |
| EDRW_InteractionType | None, Ripple, Wake, Splash, Foam | Water interaction effect type. |
| EDRW_SailRole | Main, Jib, Spinnaker | Determines which sheet input controls a given sail. |
| EDRW_HullType | Displacement, SemiDisplacement, Planing, Hydrofoil, Multihull | Hull form, used by HullDataAsset. |
| EDRW_SailType | Bermuda, Gaff, Junk, Spinnaker, Headsail | Sail rig type: affects look, not gameplay binding (use SailRole for that). |
| EDRW_VesselCameraMode | ThirdPerson, FirstPerson (reserved), Orbit (reserved), Cinematic (reserved), FreeLook (reserved) | Camera modes. Only ThirdPerson is functional in this version. |