Skip to content

Enums

EnumValuesDescription
EDRWSpectrumTypesPhillips, PiersonMoskowitz, JONSWAPWave spectrum type.
EDRWBlendEasingLinear, EaseIn, EaseOut, EaseInOut, ExpoIn, ExpoOut, ExpoInOut, CircularIn, CircularOut, CircularInOutBlend easing curves.
EDRWPhysicsQualityAsync, Mixed, RuntimeBuoyancy readback mode.
EDRW_WaterBodyTypePool, LakeWater body subtype.
EDRWBuoyancyUpdateModeEventTick (Legacy), FixedSubstep (placeholder: do not use), FixedOnly (recommended)Buoyancy timing mode.
EDRW_MaterialTypeNone, Air, Wood, Concrete, Steel, Aluminum, Plastic, Rubber, Glass, Foam, … (30+)Shape material density.
EDRW_CollisionShapeTypeBox, Sphere, CapsulePhysics shape type.
EDRW_PropulsionTypeEngine, Sail, Paddle, Oar, JetPropulsion source type.
EDRW_ControlTypeRudder, TrimTab, Hydrofoil, Centerboard, Keel, BowThruster, SternThrusterControl surface type.
EDRW_VesselMovementStateDisplacement, Transition, Planing, FoilingHull movement state.
EDRW_VesselSeatTypeHelm, Passenger, Gunner (reserved), Engineer (reserved)Seat role. Gunner / Engineer values exist in the editor for forward-compatibility but have no special behaviour in this version.
EDRW_VesselInputSourceAutoKeyboardMouse, AutoGamepad, AutoBoth, CustomConfig, CustomActionsInput binding mode.
EDRW_DroneStateFlying, ControllingVesselDrone pawn state.
EDRW_DebugCategoryNone, Buoyancy, Gravity, Damping, Drag, Thrust, Steering, Stability, Velocity, AllDebug visualization filter (bitmask).
EDRW_InteractionTypeNone, Ripple, Wake, Splash, FoamWater interaction effect type.
EDRW_SailRoleMain, Jib, SpinnakerDetermines which sheet input controls a given sail.
EDRW_HullTypeDisplacement, SemiDisplacement, Planing, Hydrofoil, MultihullHull form, used by HullDataAsset.
EDRW_SailTypeBermuda, Gaff, Junk, Spinnaker, HeadsailSail rig type: affects look, not gameplay binding (use SailRole for that).
EDRW_VesselCameraModeThirdPerson, FirstPerson (reserved), Orbit (reserved), Cinematic (reserved), FreeLook (reserved)Camera modes. Only ThirdPerson is functional in this version.