Troubleshooting
If you hit something not listed here, check the Discord. The included DVSExampleMap is a known-good reference; if your level does not behave like it, diff your BP_DynamicVolumetricSky instance settings against that map.
The sky is blown out, fully black, or weirdly colored
Section titled “The sky is blown out, fully black, or weirdly colored”You almost certainly skipped Quick Start step 1. There is still a default Directional Light, Sky Atmosphere, Exponential Height Fog, or BP_Sky_Sphere in the level. Delete them all.
The clock UI shows “0:0:0” forever
Section titled “The clock UI shows “0:0:0” forever”The widget could not find BP_DynamicVolumetricSky in the level. Make sure you actually placed the actor (Quick Start step 3) before adding the widget to the viewport.
Time and weather
Section titled “Time and weather”Time is frozen
Section titled “Time is frozen”One of the following:
Dynamic Timeis off.Time Speedis0.System ModeisSequencer Mode, which intentionally pauses dynamic randomness.
Weather never changes
Section titled “Weather never changes”Dynamic Weatheris off.Weather Frequencyis very low. Try a higher value to see variety on a shorter game-day.System Modeis on Sequencer Mode.
Multiplayer clients see different weather than the host
Section titled “Multiplayer clients see different weather than the host”System Mode should be Multiplayer, not Single Player. Single-player mode runs the simulation locally on each client, so the clients drift apart almost immediately.
Clouds and atmosphere
Section titled “Clouds and atmosphere”No clouds visible
Section titled “No clouds visible”- Check
Layer Bottom Altitude. Clouds may be sitting below your camera. - Check
Tracing Max Distance. If it is0the raymarcher draws nothing. - Check
Cloud Fly Option. The cheap sky-dome path needs the camera to be below cloud altitude to be visible.
No god-rays or light shafts despite high Sun Volumetric Scattering
Section titled “No god-rays or light shafts despite high Sun Volumetric Scattering”Enable Volumetric Fog must be on. Every “Volumetric Scattering” parameter does nothing without it. See Fog and atmosphere.
Indoor lighting
Section titled “Indoor lighting”Lights inside my building still look like daytime
Section titled “Lights inside my building still look like daytime”You do not have a BP_DVSOcclusionComponent on the player. Either turn on Auto Add Occlusion on BP_DynamicVolumetricSky, or add the component manually to whatever pawn you want it on. Then tune Interior Threshold until the transition feels right. See Indoor occlusion.
Custom materials
Section titled “Custom materials”My custom material does not get snow
Section titled “My custom material does not get snow”- The material must have
Use Material Attributes = truein the Details panel. - The full material attribute bundle has to be routed through
MF_SnoworMF_SnowandRain. - Snow appears only on surfaces with an upward-facing normal. Vertical walls do not accumulate snow (this is correct behavior).
See Reactive materials for the full setup.
Cinematic rendering
Section titled “Cinematic rendering”Render Sequence button does nothing or errors out
Section titled “Render Sequence button does nothing or errors out”One of the following:
- The Movie Render Queue plugin is not enabled.
System Modeis not onSequencer Mode.Sequence to RenderorLevel of Sequenceare empty onBP_DVSMovieRenderQueue.
Step through the Cinematic workflow again.
My render does not match the editor preview
Section titled “My render does not match the editor preview”The sequencer is starting at a different Current Time or weather state than your editor preview. Pin those values on BP_DynamicVolumetricSky (turn off Dynamic Time and Dynamic Weather) before rendering for consistent output.
Where to get help
Section titled “Where to get help”- Re-read the Quick Start. Most issues are setup-related.
- Inspect
BP_DynamicVolumetricSkyin your level. Every parameter has a tooltip, and read-only fields show you exactly what state the simulation thinks it is in. - Open the included
DVSExampleMapand compare itsBP_DynamicVolumetricSkyinstance settings against your own. - Drop into the Discord if you are still stuck.