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Cinematic workflow

DVS ships with BP_DVSMovieRenderQueue, a placeable Actor that wraps Unreal’s Movie Render Queue for one-click cinematic rendering.

  1. Enable Movie Render Queue. This is already required for runtime (see Quick Start step 2). If you skipped that step, do it now.
  2. Switch to Sequencer Mode. On BP_DynamicVolumetricSky, set System Mode = Sequencer Mode. This freezes runtime randomness so each frame is deterministic and matches across re-renders.
  3. Drop in the renderer actor. Drag BP_DVSMovieRenderQueue into your level.
  4. Wire the sequence. On the renderer’s Details panel, set:
    • Sequence to Render to your Level Sequence asset.
    • Level of Sequence to the level the sequence belongs to. (Defaults are wired to the included DVSExampleMap and SequenceExampleMaster.)
  5. Prime the sequence. Open the sequence and play it once from the Sequencer window. This warms up volumetric clouds, fog, and any cached rendering state.
  6. Render. Back on BP_DVSMovieRenderQueue, click the Render Sequence button in the Details panel. It is an editor-callable button, exposed there for one-click rendering.

The system renders the sequence to disk in the configured output formats and passes.

BP_DVSMovieRenderQueue exposes arrays. You can render multiple formats and passes per click without re-running:

FieldValues
Output formatsBMP, EXR (HDR), JPG, PNG
Render passesDeferred Lighting Only, Detail Lighting, Reflections Only, Unlit, Base
Sequence Output Frame RateNumerator / denominator pair. 24/1 for 24 fps, 60000/1001 for 59.94
Sequence Output ResolutionAn IntPoint for image resolution

Cancel buttons on the same Details panel: Cancel Current Job, Cancel All Jobs, Cancel Everything.

If your in-game lighting looks great but your render comes out different, it is almost always because the sequencer is starting at a different Current Time or weather state than your editor preview.

  • Performance tuning: you can afford Cloud Quality = Ultra Quality for cinematics even if your game ships at Performance
  • Periods and blending: use Smooth Transition Speed low for silky cinematic blends