Clouds
Found in the Cloud category on BP_DynamicVolumetricSky.
| Setting | What it does |
|---|---|
| Cloud Quality | One of Ultra Performance, Performance, Quality, Ultra Quality. Scales raymarch step counts. Pick Performance for shipping games on mid-tier hardware; Ultra Quality for cinematics. |
| Cloud Fly Option | Possible to Fly Through enables full 3D volumetric clouds you can move the camera through. Not Possible to Fly Through switches to a cheaper sky-dome cloud (visually similar from the ground, much cheaper, but breaks if the camera flies into them). Use the cheap path for ground-only games. |
| Layer Bottom Altitude | Height of the cloud bottom (meters). |
| Tracing Start Max Distance | How far the raymarcher reaches horizontally. Lower means shorter render range and higher framerate. |
| Tracing Max Distance | Vertical reach of cloud rendering. Lower means denser-feeling clouds at lower cost. |
Where to next
Section titled “Where to next”- Performance tuning: cloud knobs are the highest-impact perf saving
- Fog and atmosphere: the volumetric fog pass interacts with cloud lighting