Skip to content

Asset locations

Everything ships under Content/DynamicVolumetricSky/.

FolderWhat’s there
Blueprints/The main actors: BP_DynamicVolumetricSky, BP_DVSOcclusionComponent, BP_DVSMovieRenderQueue, plus example character and gamemode setup under Character/
Blueprints/UI/WBP_DynamicVolumetricSky (the HUD), WBP_DVSWindow (reusable draggable panel)
Maps/DVSExampleMap, the drop-in demo level
Materials/Sky/Sky, cloud, sun/moon/star materials and their MIs
Materials/MaterialFunctions/MF_Snow, MF_SnowandRain, MF_GrassWind, MF_BushWind, MF_2DClouds, plus distance helpers
Materials/PP/Post-process rain effect
Particles/RainNiagaraSystem, SnowNiagaraSystem
SequenceExample/SequenceExampleMaster, the example level sequence used by the cinematic workflow
Textures/All textures, organized by Cloud/, Sky/, Weather/, Icon/