Asset locations
Everything ships under Content/DynamicVolumetricSky/.
| Folder | What’s there |
|---|---|
Blueprints/ | The main actors: BP_DynamicVolumetricSky, BP_DVSOcclusionComponent, BP_DVSMovieRenderQueue, plus example character and gamemode setup under Character/ |
Blueprints/UI/ | WBP_DynamicVolumetricSky (the HUD), WBP_DVSWindow (reusable draggable panel) |
Maps/ | DVSExampleMap, the drop-in demo level |
Materials/Sky/ | Sky, cloud, sun/moon/star materials and their MIs |
Materials/MaterialFunctions/ | MF_Snow, MF_SnowandRain, MF_GrassWind, MF_BushWind, MF_2DClouds, plus distance helpers |
Materials/PP/ | Post-process rain effect |
Particles/ | RainNiagaraSystem, SnowNiagaraSystem |
SequenceExample/ | SequenceExampleMaster, the example level sequence used by the cinematic workflow |
Textures/ | All textures, organized by Cloud/, Sky/, Weather/, Icon/ |
Where to next
Section titled “Where to next”- Material functions: the five shipped functions
- Cinematic workflow: uses
SequenceExampleMasterandBP_DVSMovieRenderQueue - In-game UI guide: wires
WBP_DynamicVolumetricSkyinto the viewport