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Season parameters

Each biome layer carries the same eight seasonal parameters. They are written into MPC_Seasons from Blueprint or Sequencer and sampled by the biome material at runtime. Background on the system is in the season system concept.

ParameterEffect
Season ColorColor tint applied on top of the base albedo.
Season OffsetTonal offset, shifts shadows.
Season GainTonal gain, shifts highlights.
Season BrightnessOverall brightness shift.
Season ContrastContrast adjustment.
Season SaturationColor saturation.
Season SpecularSpecular intensity override.
Season RoughnessSurface roughness override.

Every biome (Tundra, Boreal Forest, Desert, Mediterranean, Savanna, Temperate Forest, Tropical Rainforest, Wetland, Grassland, Custom1, Custom2, Custom3) exposes this set. The corresponding MPC_Seasons parameter names follow the pattern BiomeXColor, BiomeXOffset, BiomeXGain, and so on, where X is the biome name.

APLM ships four reusable structs you can use as-is or extend with your own fields:

StructHolds
F_ColorGradePacked offset, gain, brightness, contrast, saturation.
F_SeasonCoreThe eight seasonal parameters listed above.
F_SeasonMetadataIdentity and labelling fields for a season entry.
F_SeasonParametersFull seasonal block: metadata plus core values.

The Blueprint pattern that pushes these into MPC_Seasons is in the season Blueprint workflow guide.