Season parameters
Each biome layer carries the same eight seasonal parameters. They are written into MPC_Seasons from Blueprint or Sequencer and sampled by the biome material at runtime. Background on the system is in the season system concept.
Per-biome seasonal overrides
Section titled “Per-biome seasonal overrides”| Parameter | Effect |
|---|---|
Season Color | Color tint applied on top of the base albedo. |
Season Offset | Tonal offset, shifts shadows. |
Season Gain | Tonal gain, shifts highlights. |
Season Brightness | Overall brightness shift. |
Season Contrast | Contrast adjustment. |
Season Saturation | Color saturation. |
Season Specular | Specular intensity override. |
Season Roughness | Surface roughness override. |
Every biome (Tundra, Boreal Forest, Desert, Mediterranean, Savanna, Temperate Forest, Tropical Rainforest, Wetland, Grassland, Custom1, Custom2, Custom3) exposes this set. The corresponding MPC_Seasons parameter names follow the pattern BiomeXColor, BiomeXOffset, BiomeXGain, and so on, where X is the biome name.
Authoring data
Section titled “Authoring data”APLM ships four reusable structs you can use as-is or extend with your own fields:
| Struct | Holds |
|---|---|
F_ColorGrade | Packed offset, gain, brightness, contrast, saturation. |
F_SeasonCore | The eight seasonal parameters listed above. |
F_SeasonMetadata | Identity and labelling fields for a season entry. |
F_SeasonParameters | Full seasonal block: metadata plus core values. |
The Blueprint pattern that pushes these into MPC_Seasons is in the season Blueprint workflow guide.
Where to next
Section titled “Where to next”- Season system concept: the design rationale
- Driving seasons from Blueprint: the four-step setup
- Weather parameters: the parallel system for wet surfaces