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Blueprint Library

UDRW_BlueprintLibrary: static functions accessible from any Blueprint. All functions auto-locate the GridManager.

FunctionReturnsDescription
GetDRWGridManager()GridManagerFind GridManager in world.
SetOceanWaveData(WaveData, BlendDuration, BlendEasing)boolBlend to wave state.
SetOceanWaveDataInstant(WaveData)boolApply waves instantly.
SetOceanVisualData(VisualData, BlendDuration, BlendEasing)boolBlend to visual state.
SetOceanVisualDataInstant(VisualData)boolApply visuals instantly.
SetOceanFFTEnabled(bEnabled)boolToggle FFT simulation.
IsOceanFFTEnabled()boolCheck FFT state.
IsOceanWaveBlending()boolWave blend in progress.
IsOceanVisualBlending()boolVisual blend in progress.
IsOceanBlending()boolAny blend in progress.
SetCausticsLightDirection(Direction)boolSet caustics light direction.
GetCausticsLightDirection(OutDirection)boolGet current caustics direction.
IsDRWReady()boolGrid spawned and ready.
GetWaterBodyAtLocation(Location)WaterBodyFind water body at world position.