Blueprint Library
UDRW_BlueprintLibrary: static functions accessible from any Blueprint. All functions auto-locate the GridManager.
| Function | Returns | Description |
|---|---|---|
| GetDRWGridManager() | GridManager | Find GridManager in world. |
| SetOceanWaveData(WaveData, BlendDuration, BlendEasing) | bool | Blend to wave state. |
| SetOceanWaveDataInstant(WaveData) | bool | Apply waves instantly. |
| SetOceanVisualData(VisualData, BlendDuration, BlendEasing) | bool | Blend to visual state. |
| SetOceanVisualDataInstant(VisualData) | bool | Apply visuals instantly. |
| SetOceanFFTEnabled(bEnabled) | bool | Toggle FFT simulation. |
| IsOceanFFTEnabled() | bool | Check FFT state. |
| IsOceanWaveBlending() | bool | Wave blend in progress. |
| IsOceanVisualBlending() | bool | Visual blend in progress. |
| IsOceanBlending() | bool | Any blend in progress. |
| SetCausticsLightDirection(Direction) | bool | Set caustics light direction. |
| GetCausticsLightDirection(OutDirection) | bool | Get current caustics direction. |
| IsDRWReady() | bool | Grid spawned and ready. |
| GetWaterBodyAtLocation(Location) | WaterBody | Find water body at world position. |